Doors β Complete Walkthrough Guide
Doors is a Roblox horror game where players must reach Door 100 while avoiding dangerous entities, solving puzzles, and managing resources. The game is unpredictable, challenging, and requires attention to audio and visual cues. This walkthrough explains how to progress safely through the hotel and survive the main threats.
How Doors Works
The game consists of a series of numbered rooms. Each room may be safe, contain a puzzle, or trigger an entity. Players must explore, search drawers, find keys, and use items like the flashlight, vitamins, and lockpicks. Sound cues are essential for survival.
Main Entities and How to Survive Them
1. Rush
Rush appears when lights flicker. To survive, immediately hide in a closet or behind a wardrobe. Rush travels quickly and destroys lights as it passes through the rooms.
2. Ambush
Ambush is similar to Rush but more aggressive. It can return multiple times. When you hear it coming back, exit the closet briefly and hide again until it disappears completely.
3. Screech
Screech appears in dark rooms. If you hear a whisper, turn around immediately and look directly at it. Maintaining awareness prevents damage.
4. Seek
Seek triggers a chase sequence around Doors 30β40 and again around Doors 80β90. Follow the glowing blue indicators, crouch under obstacles, and choose doors with guiding lights. Speed and quick decision-making are key.
5. Figure
Figure appears in the library (Door 50) and again at Door 100. Figure is blind but reacts to sound. Crouching reduces noise. You must collect books, decode a number sequence, and unlock the exit without attracting Figure.
6. Halt
Halt appears in long corridors that darken suddenly. When βTURN AROUNDβ flashes on the screen, you must stop and walk backward to avoid being caught.
7. Eyes
Eyes deals damage if looked at directly. Simply avoid eye contact and look away while navigating the room.
Walkthrough by Key Sections
Rooms 1β20
These rooms introduce basic mechanics. Look for keys in drawers, listen for flickering lights, and avoid Screech in dark rooms. Collect as many items and coins as possible.
Rooms 20β40
This section frequently triggers Rush and Ambush. You may encounter your first Seek chase around Door 30. Follow the lighted path and avoid obstacles.
Door 50 β The Library
This is one of the hardest parts of the game. Move slowly and crouched. Collect books with glowing edges and listen for sparkling audio clues. Use the paper near the desk to decode the combination, then enter the code quietly and exit the room.
Rooms 50β70
More dark rooms, locked doors, and occasional entity spawns. Continue checking closets and conserve flashlight battery.
Rooms 70β90
This area becomes more intense. Seek returns for the second chase around Door 80β90. React quickly and use vitamins if needed to boost speed.
Rooms 90β99
These rooms are darker and more dangerous. Rush and Ambush become frequent. You must rely heavily on sound cues and quick hiding.
Door 100 β Final Escape
The final part features another encounter with Figure. Players must solve the electrical breaker puzzle while staying hidden. Move only when it is safe and avoid making noise. After completing the puzzle, run to the elevator and escape.
Recommended Items
- Flashlight β essential for navigating dark rooms;
- Vitamins β useful in chase sequences;
- Lockpicks β save time on locked rooms;
- Lighter β emergency light source when batteries run low.
Tips for Completing Doors
- Always watch for flickering lights before entering the next room.
- Stay crouched when near Figure.
- Use audio cues to determine danger before moving.
- Memorize Seek chase routes to avoid obstacles.
- Save your lockpicks for difficult or dark rooms.
Attention to detail and careful movement significantly increase your survival chances.
Summary
Doors is a challenging horror game that requires timing, awareness, and strategic decision-making. By learning entity behaviors, using items effectively, and staying alert during key sections, players can reach Door 100 and complete the game successfully.